Version: 3.1.5 - November 13, 2009 * Adds the ability to set and environment variable RVL_SERVER to specify the floating license server (instead of searching for a settings file on disk) when retrieving floating licenses. Version: 3.1.3 - June 18, 2008 * Updated floating license support to be compatible with our license server v1.1. Users of RE:Flex 3.1.3 who have floating licenses must use v1.1 of our license server (or later), and vice-versa. For Shake 4.10 only. * Added support in render-only mode to display version of RE:flex plugin when "-v" is presented to shake on the command-line (and if the shake script includes a RE:Flex node) Version: 3.0.1 - June 30, 2006 * Adds support for Shake 4.10, including Intel support for Macintosh. * Fixes a bug where speckles can occur when using Smart Blend. Version: 3.0 - July 27, 2005 * Initial RE:Flex 3 release for Shake. * floating point support * more interruptible than previous versions (using the ESC key) * New anti-aliasing setting that uses less memory (but at the expense of speed). In the new method antialising is performed by repeated offset renders, with buffer accumulation. The old method is still available to users. * Auto-align feature uses the improved Twixtor 4.5 tracking which provides more precise results than with previous versions of RE:Flex. * The addition of mipmapping. Now RE:Flex can be set to give better filtering results when parts of an image a squished by a factor of 2 or more. Version: 2.3.2 - June 28, 2004 * Fixed crashing bug. * More optimizations for Macintosh version added. Version: 2.3.1 - December 17, 2003 * Fixed a bug if GlobalShapeAmount was set to 0 (that is, you were using per-shape warp amounts) in the Morph plugin, then you would see strange results (and perhaps even crash). Version: 2.3 - December 17, 2003 * Multiprocessor support added. Due to the nature of the warping algorithms, users will see the most benefit of MP support on an MP machine when "Accumulate Folds" for RE:Flex is checked. * G5 optimization added for Mac versions of the products. * Fixed a bug that caused RE:Flex in certain situations to spit out bad frames when working in 16 bits per channel. * Fixed a bug that caused RE:Flex to crash when spline vertices were too close together.. Version: 2.2 - August 14, 2003 * Updated manuals to reflect updated features * Update Shake 3 manuals to properly reflect how the rotosplines of RE:Flex should work in Shake 3 * Fixed several crashing bugs * Fixed RE:Flex so that when saving a script or auto-saving a script, the interface on RE:Flex's parameters doesn't reset (close up hierarchical parameters that are opened, jump/scroll to the top of the param list, etc.) * in RE:Flex Morph, changed the initialization of each rotospline's individual ColorBlendAmount and ShapeBlendAmount to be the GlobalColorAmount and GlobalShapeAmount, respectively. In this way you can set up a morph for all the splines, then switch to using local color blend and shape blend amounts, and subsequently set up the animations for only the rotosplines that need tweaking. * Change the way the Boundary shape is specified. See manual for details. Version: 2.1.1 - July 23, 2003 * Fixed a crashing bug in the Linux version (when adding rotosplines, if Shake decided to auto-save at the same time, then RE:Flex would crash) Version: 2.1 - July 14, 2003 * Added new way of morphing to help reduce stuttery results in some situations. This change means that projects authored with previous versions of RE:Flex may render slightly differently (although we expect the differences in the pictures to not be noticeable). * Added support for pixelScale and pixelRatio from a script's globals. Version: 2.0.2 - January 31, 2003 * Render node licensing still somewhat problematic and is now fixed. Version: 2.0.1 - January 22, 2003 * Render node licensing was not working and is now fixed. Version: 2.0 - December 17, 2002 * Initial Release of RE:Flex for Shake