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General RE:Map Features

  • 8 and 16 bits per channel processing. Floating point image support for After Effects 7.0 and up and OFX hosts.
  • High quality filtering of images which includes supersampling and mipmapping

RE:Map UV Features

  • Requires 16 bit per channel or floating point support from host application.
  • Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
  • Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
  • Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.

RE:Map Inverse UV Features

  • Requires 16 bit per channel or floating point support from host application.
  • Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.

RE:Map Distort Features

  • Automatic distortion of features in an image for a caricature effect.

RE:Map Planar Features

  • Provides much better results than the corner pinning found in most applications, with high quality filtering.
  • Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.

RE:Map Displace Features

  • Requires 16 bit per channel support from host application.
  • Multiple passes available for smearing and feedback effects.
  • Both forward and inverse displacement filtering provided, giving different but equally interesting results.

Feature Availability Note: Not all the plugins of the RE:Map set work properly in all applications listed. In particular, RE:Map UV, RE:Map Inverse UV and RE:Map Displace need 16 bits-per-channel support, so these three plugins of RE:Map are only recommended for After Effects, and OFX and other After Effects-compatible hosts that support 16 bit-per-channel or floating point image processing.