General RE:Map Features
- 8 and 16 bits per channel processing. Floating point image support for After Effects 7.0 and up and OFX hosts.
- High quality filtering of images which includes supersampling and mipmapping
RE:Map UV Features
- Requires 16 bit per channel or floating point support from host application.
- Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
- Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
- Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
RE:Map Inverse UV Features
- Requires 16 bit per channel or floating point support from host application.
- Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.
RE:Map Distort Features
- Automatic distortion of features in an image for a caricature effect.
RE:Map Planar Features
- Provides much better results than the corner pinning found in most applications, with high quality filtering.
- Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.
RE:Map Displace Features
- Requires 16 bit per channel support from host application.
- Multiple passes available for smearing and feedback effects.
- Both forward and inverse displacement filtering provided, giving different but equally interesting results.
Feature Availability Note: Not all the plugins of the RE:Map set work properly in all applications listed. In particular, RE:Map UV, RE:Map Inverse UV and RE:Map Displace need 16 bits-per-channel support, so these three plugins of RE:Map are only recommended for After Effects, and OFX and other After Effects-compatible hosts that support 16 bit-per-channel or floating point image processing.