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The installers on this page install:

  • a complete version if you have your registration key (sent to you after purchase) OR
  • a demo version that draws an "X" on each image if you have no registration key
Downloads
  Mac OS X Windows
Shade/Shape 3.0 3.9 MB .dmg 1.6 MB .zip

Compatibility Pricing

Note: If you purchased a version with the same main version number, updating to the latest version is free and the latest installer will work with the registration key that you first received. Otherwise see the pricing section for upgrade information.

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What's new in version 3.0? Posted July 10, 2007:
  • Adds support for unclamped floating point processing in After Effects 7.0 and over
  • More Aggressive Multi-Threading for faster rendering
  • Shade/Shape adds support for applying bump mapping after reflection mapping. In After Effects 7.0 and up, bump mapping can be applied using the current image with effects pre-applied over it in the same layer. For bump mapping, NONE now refers to the current buffer with effects applied and the named layer to the source before other effects are applied.
  • Shade/Shape allows ambient and diffuse intensities to go below 0 for special effects (e.g.: shadow pass)
  • Shade/Normals changes the behavior of -1 to 1 normals mapping in Shade From Normals for better handling of CG generated surface normals (this affects diffuse channel and reflection mapping), this combined with the Light Z direction going from -1 to 1 allow to do a complete light "rotation around the object"
  • Shade/Normals adds edge detection support to produce better anti-aliasing for inner shapes boundaries
  • Combustion and FCP will encounter problems loading old projects. FCP and combustion users will need to apply new instances of Shade/Shape to get the new features.

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